The capstone is aliiiive! Summary time:
current problem space (general): learning situations with novice learners.
current problem space (specific): novices’ troubles getting better at the fighting game BlazBlue.
how I’m staying ‘human’: activity theory. people’s lives are much broader than my learning situation, and the goals they bring to learning situations aren’t reducible to ‘learn this ____’.
client: game developers. currently, this design will be something handled by those designing, producing, and distributing future copies of BlazBlue.
design approach: help novices reflect on their experiences with fighting games through both high-level concepts of fighting games and specific knowledge of BlazBlue.
design goal: instill informed confidence in novices’ capacity for judgement.
It’s hard to write so little about this project, as opposed to all I could write about. But it’s also very useful practice for framing this project for communication to people who haven’t been hunched over my sketchbook for the past few months.